Time Thief Power Reserve
Trap Continuous

Time Thief Power Reserve

  • Archetype:
  • Time Thief

  • View:
  • 2513




Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine "Time Thief" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of "Time Thief Power Reserve" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
57± 8/ 100
Power Score
Intrinsic 58
Deck 57

Time Thief Power Reserve — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 58.1 · Deck: 56.6 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body, Removal

Why it scores here

The card's value is that one card becomes a Level 4 Normal monster and then Special Summons a Machine "Time Thief" monster, so it converts into two bodies from a starting position. Its clean Normal-monster body is good material even when its effects are negated, which lifts the material axis. The 1900 ATK and the 242-deck presence do not score on their own: the card is archetype-locked to Time Thief Machine targets, its second effect is conditional on a specific Xyz material, and no combo boards or guides are supplied to confirm what it does in practice.

Axis scores

Axis Score Evidence
Accessibility 60 The deck evidence shows it in 242 recent decks across Time Thief and several other archetypes, but the text never states from which zone it is Special Summoned, so access is only partly confirmed (observed for presence, inferred for routes).
Combo & Conversion 60 The text gives a one-card route to two bodies (the Normal-mode body plus a Time Thief Machine), but no combo examples or power index are supplied (inferred).
Resource Economy 55 The Special Summon of a Time Thief Machine is a free extra body, and the GY banish is a cost rather than a refuel; no netCardAdvantage data is supplied (inferred).
Effect & Interaction 40 The only interaction is a once-per-turn GY-banish that removes 1 field card, and it needs an Xyz with a Spell and a Trap as material, which is narrow (verified from text).
Material Utility 75 As a Level 4 Psychic/DARK Normal monster with no effect text in that mode, it is a clean material that stays useful when effects are negated (verified from text, with an inferred conversion).
Resilience & Flexibility 50 It is a Trap card that can be negated while face-down, and its body and GY effect cover several zones; the pack has no interaction data to measure this (inferred).
Deck-Building Efficiency 45 Used at 1 to 3 copies with a 2.02 average and a 98.8% partner-pair rate with Time Thief support, so it is cheap to run but tied to one archetype's target list (observed).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body / Normal. Intrinsic ≈ 58.1, Deck ≈ 56.6, Meta = provisional. Modifiers: archetype-locked target (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts one card into two bodies: a Level 4 Normal monster and a Special Summoned Time Thief Machine.
  • Clean Normal-monster body that remains usable as Level 4 Psychic/DARK material even when effects are negated.
  • Runs at 1 to 3 copies and is in 242 recent decks, with near-universal pairing with Time Thief support.

Weaknesses

  • Second effect is conditional: it needs an Xyz monster with a Spell and a Trap as material.
  • Effectively locked to Time Thief Machine targets, so outside that shell it is a weak trap.
  • No combo boards or guides are supplied, so the observed conversion rate is unknown.

Counters / choke points

  • Trap-negation and hand-trap responses to its Trap-card activation (inferred from its card type; no interaction data in the pack).

Best use

Starter / Special Summon body that feeds a Time Thief Machine into the board, with a conditional GY banish when an Xyz with Spell and Trap material is present. Decks: Time Thief. Suggested copies: 2.

Evidence & gaps

  • Verified: Trap card that is Special Summoned as a Level 4 Psychic/DARK Normal monster with ATK 1900 and DEF 2500.; Can Special Summon 1 Machine "Time Thief" monster from hand, Deck, or GY after that.; Second effect requires an Xyz monster with a Spell and a Trap as material; it banishes itself from the GY and 1 card on the field.; Each effect is once per turn.
  • Observed: Appears in 242 recent decks, 2.02 copies on average, with 98.8% pairing with Time Thief Bezel Ship and Time Thief Redoer.; Usage statistics show 100% inclusion in 4 archetype entries at 1 to 2 typical copies.
  • Inferred: Converts into two bodies from a single card, which makes it a starter or combo enabler.; Its Normal-monster mode stays useful as material even when its effects are negated.; Archetype-locked to Time Thief Machine targets, which lowers deckbuilding efficiency.
  • Data gaps: no combos supplied; combo conversion and the starter/material/payoff split are text-only inference no guides supplied the text does not state the zone from which the card itself is Special Summoned no banlist token supplied; assumed 3 copies (unlimited) no netCardAdvantage or interaction data to measure resource economy or resilience











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